For example, a 2×2×3 of slime blocks may be pushed or pulled by a sticky piston as long as no other movable blocks are adjacent to it.Ī piston cannot move itself via a "loop" constructed of slime blocks, but self-propelled contraptions can be created with multiple pistons. The maximum of 12 blocks moved by a piston still applies. Slime blocks are not pulled by a non-sticky piston, nor are they moved if an adjacent (non-slime) block is moved by a piston. Liquids are an exception: they aren't moved, but neither do they stop a piston from pushing or pulling blocks into their space ( usually destroying the liquid, and in a rare case displacing it through the piston). This includes slime blocks being pulled rather than pushed, in which case the piston retracts without pulling anything. However, if an adjacent block could be moved but is prevented by the presence of an immobile block, the slime block is also prevented from moving. For example, a 2×2×2 cube of slime blocks may be pushed or pulled as a unit by a single piston acting on any of the blocks in the cube and attempts to move all blocks adjacent to the cube.Ī slime block adjacent to a block that cannot be moved by pistons ignores the immobile block. When the adjacent block that is moved is also a slime block, that block attempts to move all its adjacent blocks. For example, a slime block sitting on the ground attempts to move the ground block underneath itself, which pushes additional ground blocks in the direction of motion just as if it were being pushed directly by a piston.īlocks such as glazed terracotta and honey blocks are exceptions they do not move when adjacent slime blocks are moved, even if they are normally pushable by a piston. The blocks that are moved may in turn push other blocks. all the blocks listed on the table on the pistons page) stay in place. Blocks that cannot be pulled by a sticky piston (i.e. The types of blocks that can be moved are the same as those that can be pulled by a sticky piston. When a slime block is pushed or pulled by a piston, it attempts to move all adjacent blocks in the same direction. When pulled by a piston, no entities are launched. When being pushed by a piston, entities (except ender dragons, item frames and paintings) that are ahead are launched into the direction the block is pushed into. Place the top block of redstone and sticky piston last. Piston B cannot extend because the diamond block is prevented from moving by the obsidian and so the slime block also refuses to move.Ī self-propelled aircraft engine. Piston A can extend because the slime block ignores the adjacent obsidian. Players can also get around the fact that falling blocks, minecarts, and boats don't bounce by having sticky pistons with slime blocks bounce them. Items, falling blocks, minecarts and boats do not bounce on slime blocks. Occasionally a horse may get stuck on a block when a player tries to spawn it on top of a slime block in Creative mode. Exceptions are chickens, ghasts, bats, phantoms, bees, parrots, and vexes. Half-blocks such as Cakes and slabs stop the bouncing effect. Likewise, placing a pressure plate on a slime block does not stop mobs from bouncing, but the pressure plate still activates. Placing carpets, rails, trapdoors, redstone repeaters or redstone comparators on a slime block does not stop mobs from bouncing and not taking fall damage. A player holding sneak does not bounce at all and takes fall damage. Entities hitting the side of a slime block do not bounce, unless the slime block is moving using a piston.Ī player holding the jump key performs a normal jump on contact with the slime block without taking fall damage. The maximum bounce height is 57.625 blocks. For example, a fall of 255 blocks produces a bounce height of about 50 blocks, while a fall of 50 blocks results in a bounce height of 22 blocks. Slime blocks cause movement on top of them to slow down.Ī player or mob that falls onto the top of a slime block bounces to a height proportional to the falling velocity. Slime blocks are also slightly slippery, but less so than ice. Landing on a slime block does not cause fall damage unless the player is sneaking.
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