![]() You can select which plane you're controlling at the moment, and tell the other planes what they should do: attack aircraft, attack ground vehicles and installations, or bomb structures or ships. Once the mission starts, if you've got more than one plane, you have some more management to do. If there are air-to-ground or air-to-ship aspects, you'll need to select appropriate bomb loads. Then you select which aircraft will go on the mission. Combat management starts with selecting a mission. If you want, you can disable the ZL in the Settings menu and get some extra points on the mission. ZL doesn't work on ground targets, and you're not forced to use it on airborne targets. In "normal" usage, you can use the ZL key to lock on a target, continually track it, and even automatically lead it for your shots. Nobody's going to confuse it with a flight simulator. The aerial combat is 3D third-person arcade combat. unless you've built up a fleet of impressive bombers. Some of the tougher air-to-ground (or ship) missions require that you keep sending your bombers back to reload because there are too many hardened targets to take out with one run. You've got air-to-air and air-to-ground (or air-to-ship), and what else is there? Some missions are easy, some are hard. And yeah, there's not all that much variation in missions. Special missions are generally harder versions of attack missions, and provide extra gold. Naval missions involve air-to-air combat and/or attacks against ships (bombing or torpedoes or both, your choice), and provide extra prestige points. Defense missions are air-to-air combat, defending friendlies against bombers, and provide extra silver (there are some forced missions defending your own airfield). Attack missions involve air-to-air combat and/or ground attack (basically bombing), and provide extra gasoline. There are four types of missions, and each will provide extra of one kind of resource. Each combat mission will provide you with some of all four basic resources. Occasionally you'll be give the option to convert some of your fuel into a small amount of gold. Gold and prestige points can be converted to silver if you need more of that especially after you've finished all of your management training, it gives you something to do with your prestige points. Prestige points can be used for management training, reducing costs and increasing income. Either gold or silver can be used for buying gasoline, which is of course used by your aircraft. Silver is used for routine airfield maintenance costs and for airfield defense equipment, for upgrading aircraft, and for training crewmembers. Gold is mainly used to acquire aircraft, recruit crewmembers, and build aircraft-support facilities like hangars and fuel tanks. The combat sequences aren't connected to each other. The only progression is in your squadron equipment and people, airbase facilities, and reserve basic resources. This is fundamentally a resource-management game where aerial battle is how you acquire your basic resources. This is fundamentally a resource-management game where aerial battle is how I suppose the game's title sets up some incorrect expectations. I suppose the game's title sets up some incorrect expectations. Players with a tactical approach will also be able to build a base – by constructing additional hangars and supporting structures and then ensuring their safety by building anti-aircraft artillery and barrage balloons. In each of the campaigns for Great Britain, USSR, and Germany, gamers will be able to test their flying skills during deadly encounters with enemy fighters: protecting ground structures from bombers, fighting over the sea to weaken enemy navy, or piloting bombers to destroy strategic targets. In each of the campaigns for Great Britain, In Warplanes: WW2 Dogfight players get the chance to take a seat at the controls of a historical airplane and feel the power of its engines and experience the rush of adrenaline flowing through their veins while facing an enemy plane up in the air. Summary: In Warplanes: WW2 Dogfight players get the chance to take a seat at the controls of a historical airplane and feel the power of its engines and experience the rush of adrenaline flowing through their veins while facing an enemy plane up in the air.
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